e-limbo, e-zine de informacion y analasis de modos de vida actual
19.03.2018 / Sesión no Iniciada 

 _enviar articulo

e-mail emisor
e-mail receptor
Ayúdanos a evitar contactos automáticos
Anti Spam

En estos tiempos de hipercomunicación bastaría la invitación de enviar a un amigo cualquiera de los textos que consideres interesantes algo redundante: demasiada comunicación, demasiados textos y , en general, demasiado de todo.
Es posible que estemos de acuerdo... pero cuando encuentras algo interesante en cualquier sitio, la red, la calle, tu casa, o un lugar escondido y remoto, compartirlo no sólo es un acto (acción, hecho) de amistad o altruismo, también es una manera de ahorrar tiempo a los demás (y de que te lo ahorren a ti (si eres afortunado) a costa del tiempo que tu has podido derrochar (emplear) y el gustazo de mostrar que estuviste ahí (o donde fuera ) un poco antes (el tiempo ya no es más el que era).
Comparte con tus conocidos aquello que encuentras, es evolución.
Interview of W. James Au AKA Hamlet Au
20-07-06 we-make-money-not-art  


If you thought that writing a blog makes a hip, voguish and captivating guy/gal of you, wake up! That coveted role belongs to embedded journalists. W. James Au AKA Hamlet Au (the in-world journalist formerly known as "Hamlet Linden") is one of them. Actually he's THE one. He travels the Second Life world as an avatar wearing a pristine white suit and interviewing residents about their everyday life, business, passions inside the game.

From April 2003 to February 2006, he was hired by Linden Lab, creators of SL, to cover the game as an embedded journalist in an emerging society-- its controversies, its personalities, its innovations and ambitions, along with larger themes of identity, social norms and organization, and cultural expression important to online worlds in general.

That contractual relationship has ended, but the story continues in the new New World Notes.

He is also a contract consultant and copywriter for SL projects and advertising, and a seasoned game designer, screenwriter, and freelance journalist for Salon, Wired, the Los Angeles Times, Lingua Franca, Game Developer, Gamespot, Gameslice, etc.

Amazed by the fact that i keep bumping into his posts each time i'm looking for information about marketing and games, sex/romance and games, capitalism and games, race and games... i decided it was time to interview him.

Do you think that virtual reporting will become a new category of journalism? Are there many people doing the same job as you? What does it take to be a successful virtual reporter?

I do think virtual reporting will become an integral part of real world reporting in the next decade; I even wrote an extended First Monday essay making the case for that. In short, I argue it's a matter of inevitablity, since each new mass medium and communication channel becomes a tool for documenting the human condition-- in the early 90s, it would have seemed unthinkable that blogs, search engines, e-mail, and Instant Messaging would become important journalistic resources, and now, they're essential. The unique advantage to reporting from virtual worlds, however, is a high degree of anonymity, with a citizenry made up of people from around the world, and a roleplaying aspect that enables us to see essential or archetypal conflicts involving themes of, for example, identity, economic resources, and sociopolitical conflict, which play out in a purer form. (Thinks of it as news reporting from a world of Platonic allegories.) Because of the international nature of Internet-based worlds, it also works as a more direct reporting tool, allowing me, for example, to interview several Israeli citizens amid the heat of their country's war with Hezbollah.

I can't think of anyone doing this as a regular gig, though Mark Wallace of 3pointD.com and Dan Terdiman of CNET spring to mind as guys who cover similar themes on a fairly regular basis. Of course, Julian Dibbell is the guy who started it all with "A Rape in Cyberspace" back in the early 90s for the Village Voice. In a nice twist, next week Julian will appear in avatar form to promote his latest book in Second Life -- and I'll be his host.

A successful virtual reporter, in my opinion, combines a willingness to roleplay and whimsically suspend disbelief with the open curiosity needed to find the deeper story behind what, on the surface at least, looks like a casual chat game involving nightclub babes, robots, and humanoid squirrels.

00wlns.jpg 0journwenss.jpg

Fully-functioning ecosystem and a Journey to Wellness

The press likes to report that some residents can set up activities inside Second Life and even make a lot of profit. I suspect making money in the virtual world is not that easy... or is it?

It's easy to make *some* income in Second Life, but the challenge of actually making a living is pretty daunting-- an estimated 3000 SL residents make $20,000+ a year from their in-world businesses, so right now about 1% of the population reach that level. To do that, it's a matter of really running a business, not just providing a cool commodity or service (game, nightclub, freelance architecture, whatever) but treating your efforts as a fully integrated company, with advertising and marketing, maybe a website, multiple communication channels, part-time staff, and so on. Below that level, however, a substantial number of active SL residents make *some* meaningful income from their in-world activity. When I conducted a reader survey last year, 35% of respondents said they made anywhere from under $1000 to $20,000 yearly.

I have something to confess. i'm really fascinated by the game culture but last time i played, i was 8 year old, wearing a mustard skirt, eating dots and was chased in a maze by ghosts. Never played any online game ever since. Do you think i'm missing something? Give me at least three reasons why i should start playing too.

Because if you do, you can explore an artificial ecosystem, experience a first-person simulation of schizophrenia, and participate in a virtual Burning Man where you don't need to pay several hundred dollars or endure long waits at the Porta Potty. What an online world like Second Life makes possible is a convergence between gaming and everything else that makes life worthwhile-- politics, science, ideas, art, spirituality, love, desire, community. In SL, you can create a place for these essential elements of the human experience in what superficially resembles a video game, and *play* with them on a tactile, immersive level. Ms. Pac Man still dodges her ghosts-- but now she can also meet one of the world's most influential political analysts, experience an interactive art installation memorializing the bombing of Hiroshima, or get a hands-on demonstration of evolution in action.

1hiroshi.jpg 2nemo.jpg

Hiroshima Garden and artificial Darwinism

You've recently reported on an avatar-based panel about avatar-based marketing. Could you sum up what are the challenges of this new breed of marketing? Do you see any pitfall to it?

The biggest challenge is to create an interactive, sustainable marketing experience that has an actual value to virtual world players. Otherwise, they'll just ignore it. We're fast approaching the end of this kind of marketing's novelty value, so it's not enough for big companies to slap together an online world presence and expect users and the mainstream media to take notice. The greatest pitfall is really not too different from that experienced by corporations in the mid-90s during the first Internet boom, when billions were spent developing front-loaded, content-free, irrelevant websites which attracted little sustained traffic and even less value. It'd be a shame if that same failure were repeated in 3D.

How much can people cheat, pretend and lie to others in virtual life? is there any limit? When does it get back to you?

There's quite a bit of that, especially for those looking for love or at least a night of sexual gameplay, and much of it is not necessarily unethical, part of the roleplaying experience. (Is it lying if your avatar is a gorgeous babe in her 20s, when you're really a heavy-set dude in his 40s? What's the standard for truthfulness when the world is *defined* as a second life?) What's interesting is that people in Second Life, unlike traditional MMOs, are generally attached to their avatars as an extension of their real life selves, so there's a tendency to self-regulate. Of course, you could always burn people and create an alternate persona afterward, but then, you lose any reputation value that comes with having a long-term presence in the world. "Griefing", for this reason, is usually a one-shot phenomenon.

What do you think of the very controversial farmer gaming industry? Do you see it more as a way for poor people to make money or as a violation of the rules? What are MMORPG developers doing to counter that trend?

0goldfar.jpgSome MMORPG developers are trying to integrate real world economy elements into their worlds, such as Sony Online's Ebay-style auction system (a limited experiment, at least). On the whole, however, most traditional game developers are very retrograde and hypocritical about the matter, designing their fantasy worlds with an internal economy-- i.e., a system for handling supply and demand of scarce resources-- then getting offended when many of their players treat it as such. As the staffer of one "gold farming" company put it to a group of developers, "Don't blame *us* for *your* poor design decisions!" (Especially when, as you say, developing nations like China have millions of young people for whom playing World of Warcraft for a few dollars a day would be a dream job.)

Game designers may get smart enough to take a clue from Second Life, creating an economy where genuine production of value is rewarded with real money, but really, I doubt it. The hyper-competitive game industry is always tottering on the brink of disaster, and to expect any kind of deep innovation from the giant media/software corporations that own most of the big online game publishers is pretty far-fetched. I'd love to be surprised, of course.

I quote you: "I’ve conducted interviews from the observation deck of a space station; from the virtual campaign headquarters for Senator John F. Kerry; on the soundstage of a film studio lot; sitting on a giant leaf at the edge of an Elven village; in a Wild West saloon; at a telecom control station; from a battleground draped on either side with Confederate flags and anti–Bush posters" etc. Don't you find real life boring?

I don't find real life *per se* boring at all, though I do demand more from it. I now know what people are capable of, when they let their imaginations free.

Thanks James!

Sources for images: New World Notes and 1up.


Rating: 4 - 1 voto(s).

No existen comentarios.
Comentario / Comment:
  atención: para realizar comentarios tienes que ser usuario registrado.


10-05-15_Cassette tapes are the future of big data storage
22-10-12_ Linus Torvalds Compares Hard Disks to Satan
21-10-12_ Doing with Icons makes Symbols; or, Jailbreaking the Perfect User Interface
30-09-12_ Web 3.0/NanoWar. The Afterimage of the Surveillance State
01-01-11_ El espacio público en la época de la presencia virtual
01-06-10_ How to Keep the Internet Free from Censorship (a call for programmers)
03-05-10_ Dennis Hong: Mis siete especies de robots.
12-07-10_ Collaborative Futures
29-03-09_ Me llamo Rubén y estoy embarazado
06-09-08_ No hay libertad sin SOFTWARE LIBRE
21-06-08_ Chris Jordan * Picturing excess
27-05-08_ WEB movil * retos por venir
16-04-08_ ¿El colapso de Windows?
02-04-08_ Sobran las EULAS
03-04-08_ Interview with Alessandro Ludovico (Neural Magazine)
20-02-08_ El "hacker" más famoso vuelve a la carga
04-02-08_ En la sala de control
24-03-08_ TOR... el anonimato de la cebolla
22-09-08_ Lev Manovich * Understanding Meta-Media
02-12-07_ Let There Be Lights: Meet Lichtfaktor, the New Illuminati
02-12-07_ Una enciclopedia práctica (es cierto)
27-11-07_ A guide to success
15-11-07_ GOOGLE presenta ANDROID
13-09-07_ Unlock your iPhone... just... right now
02-09-07_ Código abierto, código indefenso
28-08-07_ Photospace
25-08-07_ Iphone liberado
03-08-07_ Manipulación de imágenes ;-)
16-07-07_ Omemo + que un disco duro virtual
08-07-07_ Interview * Christine Hill
29-06-07_ Cultura y el cuarto principio del software libre
07-06-07_ M I T  e-news  * June 2007
19-06-07_ Ajax para todos
01-06-07_ The Pirate Bay... ahora vídeo streaming
01-06-07_ Mobile Music Workshop
16-05-07_ Think . Make . Think
13-05-07_ Los cuatro mandamientos de los programas libres
02-07-07_ The author's algorithm
03-05-07_ 09 F9 11 02 9D 74 E3 5B D8 41 56 C5 63 56 88 C0
19-04-07_ Pirates of the Multiplex
15-04-07_UN Zoco para la creación
05-04-07_ Technology retrieves sounds in the wall
22-02-08_ David Cuartielles * Entrevista
22-02-08_ David Cuartielles [ARDUINO] * Entrevista
18-03-07_ La video instalación y el retorno a la obra única
08-03-07_ Piracy Documentary: On Piracy & the Future of Media
06-03-07_TAGallery | THE ART Gallery
03-03-07_ Magic weed * History of Marijuana
22-02-07_ Angelo Vermeulen * Interview
04-02-07_ Probar diseños en diferentes navegadores
02-02-07_ Linux is not Windows
29-01-07_ How to Find Fake Torrents Uploaded by the MPAA and RIAA
29-01-07_ Adam Greenfield * Interview
19-01-07_ Los niños prodigio de Pierre Jaquet-Droz
18-01-07_ PURE:DYNE aka XP->XtendedPanic Fucker
13-01-07_ How to do research
19-01-07_ Sealand Won't be Sold to Pirates
07-01-07_ Internet Explorer fue inseguro 284 días de 2006, Firefox sólo 9
02-01-07_ Douglas Rushkoff Interview
01-01-07_ 23C3: On Free, and the Differences between Culture and Code
26-12-06_ RoundedCornr: generador online de cajas con esquinas redondeadas
25-12-06_ Virtual Art: From Illusion to Immersion By Oliver Grau (E-Book)
17-12-06_ Apple copia a Postal Service?
15-12-06_ Bill Gates on the future of DRM
31-05-07_ Hypervirus: a clinical report
05-12-06_ BitTorrent Video Store to be Infected with Windows DRM
01-12-06_ Quick Embed Code to Add Comments To Any Site
17-11-06_ Zune Deconstructed... Can Run Linux
17-11-06_ Alexitimia * VIDA 9.0
16-11-06_ Bittorrent Movie Download Chart (wk45)
15-11-06_ Quad Core... en 5 años 80 nucleos faenando ¡!
03-11-06_Transmission 0.7 Beta. Redefining BitTorrent on the Mac
01-11-06_Interview with Ubermorgen
28-10-06_Debian: jugando se aprende
25-10-06_The best of BITTORRENT
22-10-06_La revolución digital
20-10-06_Los científicos demuestran que es posible hacer invisible un objeto
17-10-06_Interview With The Pirate King * Ashwin Navin Of BitTorrent
17-10-06_Reuters en Second life
08-10-06_La historia de Apple, según Steve Wozniak
08-10-06_La televisión no lo filma
27-09-06_Interview of John Klima
29-09-06_Entrevista * Toni Abad
19-09-06_Mapa del torrente de datos (BitTorrent) ;-)
18-09-06_John Updike * El final de la autoría
18-09-06_What News Corp doesn't want you to know about MySpace
12-09-06_Book: Design Noir
06-09-06_Ingeniería filosófica para la red
06-09-06_Notas sobre la Simplicidad
30-08-06_El futuro fue ayer
30-08-06_Interview * Adam Somlai-Fischer
20-08-06_Deleuze * Leibniz
15-08-06_Mission Eternity
23-07-07_ Free culture & the internet: a new semiotic democracy
10-08-06_Open Wi-Fi: The Best RIAA Defense?
04-08-06_Juguetes para el Verano
04-08-06_Art and design raise awareness about biotechnology
31-07-06_Arthur Clarke Cybercast Hal's Birthday [Reloaded >)
28-07-06_Media Link Dump * YouTube for 07-25-06
24-07-06_I make $1.45 a week and I love it
24-07-06_Pensar en paralelo
20-07-06_Interview of W. James Au AKA Hamlet Au
20-07-06_La Tierra en la luna de Saturno (recuerda la odisea... )
06-07-06_Rewired brain' revives patient after 19 years
30-06-06_The Wired 40
28-06-06_Con sólo diez llamadas puedes asaltar una empresa
21-06-06_Llega el nuevo Opera
17-06-06_¿Adiós a la regla?
16-06-06_What is Alky?
14-06-06_The power of Ten
12-06-06_Las nuevas tecnologías pueden levantar nuevas barreras
07-06-06_Pirate Bay Bloodied but Unbowed
01-06-06_Lo que Google sabe de mí
05-06-06_Music Phones Want to Be Free
23-05-06_DIY: construyendo un transmisor de Televisión
05-06-06_A Guide to the Online Video Explosion
05-06-06_Interview of Marc Boehlen
15-05-06_iAy caramba! MacBook is hot
11-05-06_¿Se rompe Internet?
06-06-06_The samba and the sauna
07-06-06_A Grand Unified Theory of YouTube and MySpace
07-06-06_Who Needs the DJ?
04-05-06_Hattori Hanzo
04-05-06_Su operación está siendo procesada
23-04-06_Nueve veces virgen
19-04-06_Origen y Sedimento
05-04-06_What Gaming can Learn from Installation Art
01-04-06_Nagakura: ¿No construido?
24-03-06_Dream Machines
13-03-07_ Descargas ilegales
13-03-07_ Teléfono gratuito del 11888
23-03-06_Los trucos del 11888
16-03-06_Jazztel, Just tell!
15-03-06_Life, the Universe, and Everything
10-03-06_Why Data Mining Won't Stop Terror
02-03-06_The Problem With Music
27-02-06_Historia de un sueño
25-02-06_Mutant Algae Is Hydrogen Factory
18-02-06_Compartir es Yomango
19-02-06_Por primera vez una sentencia judicial española cita el 'copyleft'
11-02-06_Vida sintética en ARCO
07-02-06_Arte en la era digital
03-02-06_Nev Hyman’s Next Big Thing
03-02-06_Endesa y su PLC (Power Line Comunication)
29-01-06_The New Boom
29-01-06_Sharon, el arquitecto de las ruinas
23-01-06_The 50 Best Robots Ever
20-01-06_Universo de Blogs
18-01-06_Sharing Broadband to Increase Speed
16-01-06_The Translator's Blues
16-01-06_La radio que «aprende» de nuestros gustos
16-01-06_Network Babel in the Living Room
13-01-06_El pan gracias al circo: la economía del juego en línea
11-01-06_Behind the magic curtain
06-01-06_`Decálogo de seguridad’ ante la compra de nuevos ordenadores
04-01-06_Pete Tong: Apple's Gone Wrong?
03-01-06_SonyBMG ofrece dinero y discos...
24-12-05_Un nuevo intento de avanzar hacia Internet
19-12-05_El Oculista
05-01-06_Óptica recreativa
23-11-05_Primer troyano que aprovecha el rootkit de Sony
13-11-05_Sony utiliza un rootkit que pone en riesgo la seguridad de sus clientes
11-11-05_Sony: polémico sistema contra la piratería
29-10-05_Arte digital / Arte contemporaneo



Regístrate y disfruta de utilidades de administración y gestión de los contenidos de e-limbo*
Recibe las novedades en tu correo electronico.
El futuro está escrito en las estrellas... Horóscopo creado por J.G. Ballard y dedicado a todos vosotros.
Aplicaciones y herramientas necesarias para navegar y utilizar los contenidos del limbo electrónico e internet (www).
Artículos de e-limbo* en formato PDF preparados para viajar y aportar información allá donde estés. (y seguir salvando árboles)

_e-limbo * apoya



Mais uma edição do podcast Música Livre para o Archivo Vivo, do Centro Cultural da Espanha/AECID. ...
Ante preguntas de oyentes y amigos, puedo responder ahora que Vía Límite continuará en Radio ...
SORPRESA¡!¡! An unreleased version of Talking Heads' "Psycho Killer" with Arthur Russell on cello
Optimizado: Firefox, Safari, Mozilla, Netscape, Konqueror, Explorer. Resolución óptima: 1024x768
ISSN: 1885-5229    Aviso Legal e-limbo.org*